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- on mouseDown
- global occupied, topupied, shaker
- set shaker to 1
- if the visible of sprite 11 = 0 then
- puppetSprite(9, 1)
- set the visible of sprite 8 to 0
- set the locV of sprite 9 to 220
- set the locH of sprite 9 to 480
- set the visible of sprite 9 to 1
- set the visible of sprite 6 to 0
- set the castNum of sprite 11 to 20
- set occupied to 2
- set the visible of sprite 11 to 1
- puppetSprite(11, 1)
- else
- puppetSprite(12, 1)
- set the locV of sprite 12 to 210
- set the locH of sprite 12 to 481
- set the visible of sprite 12 to 1
- set the visible of sprite 6 to 0
- puppetSprite(17, 1)
- dontcover()
- set topupied to 2
- end if
- checkpoker()
- set the visible of sprite 31 to 1
- SHWUNK()
- updateStage()
- end
-